I’m not sure if this is just because of the nature of the adventure or whether it’s incapable or unlikely to incorporate those. There wasn’t any combat or saving throws involved in the adventure that GPT took me through. With newfound wealth and magical knowledge, Vince returned to his apartment, eagerly preparing for his next adventure in the Forgotten Realms Having successfully navigated the tomb and its dangers, Vince earned a considerable sum of gold and kept the Bracers of Armor for himself. After securing these items, he made a hasty escape, returning to the Guild to negotiate their sale. Undeterred by the magical traps and enchantments protecting the tomb's most valuable artifacts, Vince expertly used Haste to swiftly collect a finely crafted dagger, a small glass orb filled with swirling smoke, a delicate silver circlet adorned with gems, and a set of ornate, heavy bracers. Among the treasures, Vince found a valuable Amulet of Health, which he attuned to and used in his exploration. Here, he discovered a ritual that could grant immense power but wisely chose to gather the necessary components without attempting the ritual himself. Venturing deeper, Vince encountered a room filled with magical treasures. Wary of potential dangers, Vince used spells such as Dispel Magic, Light, and Detect Magic to navigate the tomb safely. After overcoming a magical lock on the tomb's entrance, Vince delved into the dark passageways, where he discovered an ancient chamber filled with intricate carvings that revealed a connection to the powerful Arcane Brotherhood. Vince Skittles, a level 5 Halfling sorcerer, embarked on an adventure to explore a mysterious tomb hidden beneath the streets of a bustling city. Adjudicate the results of my actions and play the role of an inventive and fun dungeon masterĪnd I had a lovely little adventure (summarized as follows by GPT) Describe what I see and then I will tell you what I do. Call for ability checks, saving throws and attack rolls. Invent a story in the campaign setting of the Forgotten Realms and I will investigate and play through the situations you have created. For now though, I'm just having fun with it.Įssentially, I just gave it the following prompt through ChatGPT: You are an expert dungeon master running a game of D&D 5e. Unlike GPT-3, GPT-4 finally seems to understand the rules and can do a decent adventure generating dungeons, encounters, secrets, and loot.Īnd yes, I also find the technology daunting and am unsure how I feel about it potentially supplanting human creativity. I just played with it for about an hour and a half and had a pretty great time going through a dungeon crawl to steal magical artifacts. ![]() Due to all that the Peacekeeper did, they became revered as number eight of the Eleven Unknowns by the people of Magius.I'm curious if anyone else has tried getting GPT-4 to DM for solo D&D adventures. Later, in the space where the Fourth, Fifth, and Seventh Seas were formerly located, the Peacekeeper managed to single-handedly create Magius, sparking the Age of Migration. The Peacekeeper gains the Absorption Curse after Durza's defeat, and, after defeating Undead Hades, uses it to destroy nearly all of the Sea Curses, save for the Magma Curse (which Trigno still possesses), Steel Curse (which the Peacekeeper granted to John Thorne), Light Curse (which Averill obtained in the Fourth Sea), and Ash Curse (which Arsen still possesses).Īlongside this, the Peacekeeper would become destined to live for all of eternity to prevent the Absorption Curse from ever falling into the wrong hands again. Later, the Peacekeeper would fight against Durza and Zeus together, and their power would cause Durza to explode into pure magic energy, destroying the Fourth, Fifth, and Seventh Seas in the process. However, soon, Chaos would revive the player, and they would be reborn with a great deal of magical potential due to their ashes having been floating around in magic-polluted water.įrom there, they would grow stronger, eventually becoming able to unlock their second and third Minds and learning to mutate their magic. ![]() Originally born a magic-less peasant, the Peacekeeper was soon killed during Theos' and Durza's major fight, which was also the fight that nearly entirely wiped out the entirety of the human race. ![]() The Peacekeeper is a major character in World of Magic's backstory, who was originally the player character in Arcane Adventures.
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